I’ve got a NAS at home full of half-started game ideas. There’s a vehicle combat/dodgems hybrid, a Command & Conquer clone (“Order and Obliterate”), a flying-and-shooting game, a sort-of tower defence game, from before tower defence games were a thing, and a real-time-strategy space game.
The last of these actually got quite far in development. A very long way from finished, and an even longer way from being fun, but it had a lot of work put into it.
I’ve been doing this for years, not really having a firm plan for any particular project.
Late last year, I decided to concentrate on one thing, and try to get something finished. I discarded my old tools and workflow, got my hands on something up-to-date, and dusted off the space RTS idea.
My new-found enthusiasm is mainly due to two things. Firstly, I finally have a way to build good game assets in my 3d modeler of choice. Secondly, PC gaming has started to come out of the hole it was in, and there are now lots of ways to get a game seen. Everything’s changed, basically.
So, all this is a roundabout way of saying “hey, check out my game”. It’s not finished, obviously, but thanks to modern tools development is moving at literally ten times the pace of my previous attempt.